Builder has several write methods:
var b strings.Builder
b.WriteString("Hello") // append a string
b.WriteByte(' ') // append a byte
b.WriteRune('世') // append a rune
b.Write([]byte("!")) // append bytes
result := b.String() // "Hello 世!"
Use the method that matches your data type. WriteString is most common. Reset() clears the builder for reuse.